Cognitive bias is a funny thing – once you’ve started thinking about something, you’ll increasingly be aware of it popping up in the most unusual of places and at increased frequency. With insomnia – this can be a bad thing, as many sufferers worry about not being able to get to sleep, and lie awake in bed thinking about not being able to sleep, creating a vicious circle – one of the reasons the “15 minute rule” is so effective.
However, when you’re collecting articles around the topic of insomnia, this type of cognitive bias is quite handy – and this evening’s ‘spot’ is from the front page of wikipedia about the PSP game ‘Crush‘
The game’s protagonist is Danny, a teenager suffering from insomnia, who uses an experimental device to explore his mind and discover the cause for his sleeplessness. Each level of the game, representing events from Danny’s life and inspired by artists such as Tim Burton and M.C. Escher, requires the player to control Danny as he collects his “lost marbles” and other thoughts
Whilst I’m not sure we’d like to promote the idea of insomniacs having lost their marbles, its interesting to see where sleeplessness appears in modern gaming culture.